Wednesday, 23 January 2013

Boolean Shapes

This render was created mainly using Boolean and Pro Boolean.
I created standard primitive shapes and experimented with them to create various objects.
Then used the options on Boolean for the first object, Pizza Planet, like on the previous posts to subtract and join shapes together.
The other two objects, cheese and switch, were created using Pro Boolean which basically is an improved version of Boolean as it does not mess up the geometry and allows you to select several objects to quickly join and subtract.

Spline shapes

Very similar to the post before this, the basic room renders, these shapes are all made up of splines and using various options in the Editable Spline modifier panel.
I see using splines as building up shapes and combining these shapes to create an object.
The options union, intercet and subtract (which i described in the previous post) help with quickly creating the shape you want.

The key was just a single spline circle for the top, then using the line tool to create the other part, then extruding it out without capping the top of the 3d object.

Keyhole was just a circle and a rectangle union together and used subtract to cut it out of the main circle.

Wrench i used the vertex option to create the smooth edges by right clicking and choosing smooth, using a rectangle and subtracting it from a circle to create the part at the top where it goes inwards.

The rectangle necklace was very simple, just smoothed out another rectangle and subtracted it out of the main rectangle. The wire was created using a spline line and circle and using loft.

The odd looking dog collar is just 5 circles and a rectangle, unioned together.

Basic Rooms

This is a fast and easy way of creating a layout shape for a room.
I created these only using splines.

I drawn some spline shapes then right click > convert to editable spline, then in the editable spline drop down menu in the modifier list panel, i chose spline and selected the shapes then chose attatch.
Attatch needs to be applied as it groups all of the shapes together.

Then on Compound Shapes i chose Boolean.
Union - joins the shapes together
Subtract - removes a shape from another
Intercet - cuts the inside of two shapes together.

Then extruded to make them 3D.


Screwdriver

This complex design of a screwdriver was created with the loft tool which is located in Compound Objects.
The loft tool allows you to create objects using 2D shapes. This design was created using a star shape, 2 circles and rectangle. Then by clicking Shape by Object and choosing each object in the correct order and adjusting the values it creates the shape step by step.




Object designs using splines and lathe.

These objects were created using splines and lathe.
I used Shapes > Splines > Line to draw half of an object.
Then by choosing lathe in the modifier list it will make a full object, by choosing different direction and align with change the shape of the object.
Then using the vertex option in Line i cleaned up each shape by correcting certain vertices and adding in more vertices.

House Design

Here is a basic house design which i created using several tools.
To start off i created a box then went onto Edit Poly connected a edge line at the top of the box and used extrude to create the roof shape.
I then used the edge tool to connect a shape of a chimmney and used extrude to pull out the shape, then adjusted it so it was straight on the roof.
Then used a useful tool called Slice Plane which allowed you to cut into the face of a polygon, this helped me map out the shape of each window and doors and used bevel.
For the garage i used the Slice Plane and used extrude to pull out the shape.

Friday, 11 January 2013

Here is a table and chair design that has been rendered. I used various tools using the modifier list - Edit Poly and selecting options such as Edge and Polygon to adjust and create areas. I also used bevel, bridge and extrude to make the job faster and add detail.

                             
(click to enlarge)
In class we were introduced to 3ds Max and here is my first quick model. This was just to get used to the layout and using geometry standard primitives and choosing from the object types to create basic shapes. Then i fiddled around with resizing and rotating.
(click to enlarge)




Thursday, 10 January 2013

I'm a student at Manchester College and doing a Games Development course. We have just moved onto 3D and it is an essential part of the course.

 

This blog is to show my development in 3ds Max.