Wednesday, 13 February 2013

Half way point in 3d project.

I am half way through my first 3d modelling project.
I believe i am on track in terms of doing this work at home rather than in college. Although i have only started one of my objects which i am duplicating and using the noise to change them slightly (sandbags), but i have been focusing on the environment (trench) which the objects will be placed in, so that had taken more time than i hoped.
Once the sandbags are complete i will move onto the rifle which is another process that will take long, but when these objects are complete the other objects are rather easy.

Wednesday, 6 February 2013

3D Object Proposal

My first task in the 3d unit is to design 6 different objects surrounding a theme i have chosen.

To decide on a theme, i drawn several spider diagrams trying to think different environments and what objects would i see in these environments, i wrote down four different ideas, Living Room, WW1 Trench, Harry Potter Classroom and a Bar. In the end i chosen WW1 Trench as it seemed a unique and interesting idea and would show more of my skill in 3d.

These will be designed on 3ds Max showing various skills including box modelling, spline modelling and compound objects.

I intend to create objects surrounding a WW1 theme, these objects include a Lantern, crate, gun, bullet shells, trench/netting and sandbags. I intend to use skills such as extrude, bevel, chamfer, MeshSmooth, loft, lathe, boolean and pro boolean to find different ways of creating each object and add various detail.

Friday, 1 February 2013

Megacity

I was trying to create Megacity from Judge Dredd using black and white paintings in Photoshop to build up each part of the city.
At the bottom of the rendered image, it shows the buildings and eagle in Photoshop which then are transferred into 3d models using displace tool.
Also on the main building i used Soft Selection to make it look more unique, creating a curved dome top and curved sides to make it look like an eagle.

Mountains

This next tool called Displace allows you to take a grayscale painting from Photoshop into a 3ds Max plane and increasing the strength of displace makes it 3d. Simple yet effective tool useful for creating environment terrain.

Tap Model

Here is a tap model. The levers and the inner section at the top were created using extrude, then i used soft selection to make some parts look more interesting, for example used this tool to make the bottom lever go inwards at the top and create a curved bottom.
Also used bevel at the sides of the levers to yet again make it look interesting.
Chamfer is a useful tool to make sharp edges become straight angles then you can keep adjusting to create the illusion of curved edges, but this tool was helpful when applying MeshSmooth as it made edges and angles appear smoother.
Lastly MeshSmooth was applied to make the overall tap smooth, this tool allows you to adjust the smoothness rather than just applying it.